| 1. | Electronic sound synthesis 电子音响合成器 |
| 2. | Sound synthesis analyzor 音响综合分析器 |
| 3. | The ability to provide control for time - varying spectral components of a sound is of critical importance for sound synthesis 能够控制声音的时变频谱要素对声音合成来说是至关重要的。 |
| 4. | We testify limitations of the most famous two - dimensional pde for sound synthesis in its princilpes for rectangle and circle membrances . 4 以矩形膜和圆形膜为例,从理论上详细地分析了传统二维阻尼振动方程的局限性。 |
| 5. | This will involve ( in broad order ) live recording and digital editing , digital processing , analog sound synthesis ( real and virtual ) , midi sequencing , and building interactive environments 这将会包含(广义的说)实况录音以及数位编辑、数位效果处理、类比音效合成(真实与虚拟) 、 midi序列编辑、以及建立互动式环境。 |
| 6. | So , the most important research achievements in this paper are summarized as follow . 1 . we testify limitations of the most famous one - dimensional pde for sound synthesis from its princilpes to application based on string instrument 拨弹弦为例,从理论上详细地分析了著名的传统一维阻尼振动方程的局限性,并从仿真试验上对其局限性进行了验证。 |
| 7. | Sound synthesis techniques for physical model are research subjetcs based on acoustics and elastic dynamics and mathematics and signal process . they start from a continuous model for the vibrating body , given by partial differential equation dependent on elastic dynamics , and take its initial and boundary conditions , as well as excitation functions into account 基于物理模型的声音合成技术是建立在声学、力学、数学和信号处理等理论基础之上的一门科学,它主要根据力学原理,通过振动偏微分方程、振动体的边界条件、振动的初始条件和激励条件来描述物体的振动物理特性。 |
| 8. | The physical models for those sound synthesis methods can exactly describe musical instruments ' s fundamental and harmonious and inharmonious frequencyies , as well as their nautral sounding process . they can be played like real musical instruments , representing players ' s strength , velocity and pattern , as well as emotion . so , the methods are playing very important roles within the sound synthesis domain currently , with mpeg4 published and improvement of computer ' s computational efficiency 由于它可以精确地描述物体的发声及其发声过程,精确地再现乐器的基波、高次谐波、非谐波以及asdr过程,象真实乐器一样可以表达演奏者的演奏力度、速度、风格和情感,随着计算机处理速度的提高,尤其是mpeg4技术的公布,这种方法日趋活跃,成为目前乐器仿真、声音合成的研究热点。 |